SoS Campaign

A) The Sea of Souls Campaign:

Every year in Spring, I organise some small events to amuse the Warhammer 40.000 members of my club. This year I'll organise some sort of campaign (click on the link below the picture for the rulebook):


For those who wonder, 'Small Battles, Big time Fun' is the name under which I organised my last year events, and the 'Stormcrow' logo refers to the Wargamers of our gaming club.


I recommend you guys to download the original version (follow this link, then button right upper corner) to get a version with better graphics. I would also suggest to put your .pdf view into "2 pages" + "front page, when 2 pages or more" + "75%". This way you will see the rulebook as a 'book'.

_________________________________________________________________

B) Campaign Round 1:

Rules: for the specific rules for this Round (armysize, army restrictions, etc.), check the Campaign Rulebook.

Missions:


>> Mission 1 <<
>>  Mission 2 <<

I again recommend you guys to download the original versions.

Practical info:
Set-up all gaming tables. After the tables have been provided of terrain and after assigning mercenaries to each Team so both Teams are equally presented (see Campaign Rulebook for more info) each Team assigns one of his members to each table. Opponents that have chosen the same table will fight against each other.
If you want to, I have also written some world specific rules you can use. All worlds are based on the terrain our local gaming club owns, so feel free to design your own rules or to use these rules for other types of terrain. As this turn is about Border Patrols (see Campaign Rulebook for more info) the terrain rules were designed with in mind that no buildings would be used, but feel free to use buildings if you don't have enough forests, hills, etc..

>>  Terrain Rules <<

_________________________________________________________________

C) Campaign Round 2:

Rules: for the specific rules for this Round (armysize, army restrictions, etc.), check the Campaign Rulebook.

Missions: For the second Round, the missions are used from:


Practical info:
After assigning mercenaries to each Team so both Teams are equally presented, check if each Team has an even or an odd number of members present (see Campaign Rulebook for more info).
- When each Team has an even number of members present, each Team has to choose half of their members to be attackers, and half of their members to be defenders. Attackers should randomly select a defender from the opposite Team to play against. The Attacker will then randomly determine which of the three missions of his own army (see codex Battle Missions) he will play against the defender he was assigned to (see Codex Battle Missions for more info).
- When each Team has an odd number of members present, roll a D6. On a 3- Team A gets an extra Attacker (Team B an extra defender), on a 4+ Team B gets an extra Attacker. Apart from this, do like you have to do when having an even number of members in each Team.

_________________________________________________________________

D) Campaign Round 3:

Rules: for the specific rules for this Round (armysize, army restrictions, etc.), check the Campaign Rulebook.

Missions:  


I again recommend you guys to download the original version.


Practical info: 
- Both Teams (A and B) will (more or less) have an equal number of attackers and defenders in their Team (more on that below).
First check how many members of Team A and Team B are present. Hand out the Mission to both Teams. Let them brainstorm for a while.
- Now both Teams have to pick members of Team Mercenary (see rulebook for more info) to make sure both Teams are equally strong (and so that all Mercenaries have joined one of the two Teams). To do this let both Teams roll-off to see which Team can have first pick.
- If both Teams have an even number of members (after choosing Mercenaries) both have to select half of their members to be an attacker and the other half of their members to be defenders. Secretly write down which will act as defenders and which will act as attackers. Then randomly decide which of your defenders/attackers will fight the other Team's attackers/defenders.
- If both Teams have an uneven number of members (after choosing Mercenaries) the Team that lost the roll-off for selecting Teams may choose to have one additional attacker or one additional defender. The other has an extra defender or attacker.
- Table sides should be chosen randomly.

_________________________________________________________________

E) Campaign Round 4:


Rules: for the specific rules for this Round (armysize, army restrictions, etc.), check the Campaign Rulebook.

Missions: 


I again recommend you guys to download the original version.



Practical info:
- Check how many members of Team A and B are present. Now each of these two Teams have to pick members of Team Mercenary so that both Teams are equally strong and all Mercenaries are linked to one of these two Teams.

_________________________________________________________________

The End

Comments and critiques are aways welcome!

No comments:

Post a Comment